In Buddhist teaching, ungood knowledge (Ah Vicha) or vile knowledge (Derachan Vicha) refers to those areas of knowledge that are suitable for harming other living beings. Both the Pahuyuth and the Saiyasart as well as components of the traditional Free-Warrior medicine are in many places considered “Ah Vicha” or “Derachan Vicha”.

In the Saiyasart vibration is a rhythmic energy frequency.

By an impulse, something (a neutral particle) is placed in an active state and begins to expand to a maximum extent, which is possible individually per extent. During the expansion, various forces work, which can work pro and contra.

For this reason, depending on condition and circumstances, reactions may occur which are chemical in nature (changes in state), thermal nature (property changes) or radioactive nature (radiation phenomenon – environmental change).

If the maximum extent has been reached, the contraction begins with the possible reactions already described. The contraction also takes place up to a certain limit and from this point the expansion begins anew.

The rhythmic frequency is caused by the repetition of expansion and contraction and by the intensity of the activity that develops here, that is, how quickly or how slowly the respective change is repeated.

Vibrations can be divided into four basic types:

  • active/aggressive
  • Harmonious
  • Slow
  • Neutral

Vibrations occur both as a single oscillation as well as in vibration chains or in more complex ways. The more complex vibrations are the basis for the formation of a human body, for example.

Vibrations form our physical and psychic environment and are capable of communication.

In the Saiyasart a view is a data output of the basic data, which involves the simulation of one’s own life function as an affected person (see “Being affected”).

About Views and Evaluations

Views and evaluations are the results of a probability calculation that represents information from a specific fixed point for a specific moment. The process of calculating the perceived data is the estimation and processing, whereby the processed information can provide two typically different results:

The view and the evaluation.

The result differs from the actual information which existed at the time of its creation. The result has only given different information an equal denominator, which allows viewing with identical value.

The sequence of this probability calculation is in four sections.

  • The first section is data capturing. Independent from the current perception capacity or the perceivable information content, life-concerning data is immediately separated and the remaining data is compiled as raw information.
  • The second section leads to the so-called structural comparison between the remaining data of the raw information and the available data set. Here not perceived parts of the raw information are raplaced with data from the data storage if they are available. Those information that cannot be classified is either discarded or assigned to a new category of its own database. The data that exists after this structuring is recorded as basic data for further processing.
  • The third section is the actual probability calculation. A simulated development process is performed with the basic data for the specific moment, with the existing information of the fixed point. The result is available as prepared information.
  • The fourth section is used to limit and provide guidance for the final result. The information content will therefore focus on a certain amount and will be available for recalling in a restructured manner as a result.

The output of this processed information differs in principle between the indication as a data-affected person (view) and the indication as the viewer (evaluation).

View 1: The Idea

As an example, we take the view of a boy who one day wants to become a brave fighter. As raw information, he only records the information he receives from literature and from stories about heroic fighters.

However, this level of information is far from complete. His current body condition reflects his own data set. The fixed point is a moment in the future when, according to his probability calculation, he will be a perfect fighter. The orientation guidelines are the heroics he will perform with his abilities as a fighter.

The information content of the boy’s data output, through its processing, will be somewhere between the basic data and the simulated data set, without actually having existed.

View 2: The sensation

A mother receives the immediate information that her child is climbing a tree. The fixed point is a point in the future of your child. At the same time, the body condition of the mother is simulated in the past and applied to the child.

However, the mother never climbed as a child and therefore has no data. According to the mother’s probability calculation, it is possible for her child to fall from the tree as a result. Their data output prompts the reaction to immediately stop the child from climbing to avoid falling down.

However there is no information on whether the child would have fallen down based on its own abilities, nor is the mother’s feeling based off an event from the past.

View 3: The control

A woman says to her husband, “If you leave, I will never see you again!”

The information also includes an orientation guideline and a fixed point, or a processed data output, which is provided for recording. The man will perform a probability calculation that only simulates the possible consequences from that moment to the fixed point. Due to the orientation specifications as selection criteria, its data output will be presented as a result.

Both information is created by a simulation to control a different background.

In Buddhist teaching, vile knowledge (Derachan Vicha) or bad knowledge (Ah Vicha) refers to those areas of knowledge that are suitable for harming other living beings.

Both the Pahuyuth and the Saiyasart as well as components of the traditional Free-Warrior medicine are in many places considered “Ah Vicha” or “Derachan Vicha”.

In the Saiyasart a vision is an accepted reality that is constructed by a bio-physically perceptible simulation, where by which actual perception is not a condition. Reality on the other hand is a bio-physical perception of an existing aspect.

Reality and Vision

Apart from the fact that the perception of information arises from the immediate event, whereby the reaction of perception consists as a reaction sequence of the functioning of the body, there are two other types of information that the human constantly processes. The information that refers to an event or snapshot in the past and the information that is focused on the probability of an event in the future.

Reality is a bio-physical perception of an existing aspect. In contrast, a vision is an accepted reality built up by a bio-physically perceptible simulation, where perception is not a condition.


A peasant boy has planned his career as a general in the military for his own future. The perception of the peasant boy by a general is done by defined and processed information, which exists for him as real-existing information. At the same time, this information serves as the basis for his decision to become a general.

In terms of content, the information consists mainly of the positive shares, and not of the actual ones. Through his life as a peasant boy with his corresponding surroundings, this part of the information has remained hidden from him. For him, his idea of a general is more or less realistic. His planning starts from his point of view as a peasant boy, who perceives all information as a concerned person on the way to becoming a general.

The calculation of his project, or its result, is based on a real possibility. The moment he mentally perceives the events of him as a peasant boy to him as a general, an aspect of his reality arises. This is an event process that simulates a reality with its information spectrum.

The possibility of actually implementing his project will not exist with both the underlying data of a general and that of an adult peasant boy. His data correspond to a future-oriented idea or vision, which was calculated from the current data base.

There is no overlapping with the actual events of the future.


A wandering spirit (Pieh Sampawasrie, Pieh Panejorn) is the name given to a wandering magical figure or ghost phenomenon in the Saiyasart

Wandering spirits are ghosts of the deceased who have not yet had the opportunity to rebirth. They wander to different places, and draw attention to themselves for their displeasure or pleasure through their apparition among the living.

In Saiyasart the term White Magic refers to manipulations that do not involve coercion. It is important to understand that the division into white magic and black magic in the understanding of the Saiyasart does not contain any moral or ethical evaluation and is fluid in both directions.

A simple example of white magic is a recommendation that the recipient can either accept for himself or not. Another example would be a book that can be either read or put out of hand. In more complex cases – because shifted to the level of non-being – white-magic action can also refer to the consensual dissolution of magical figures (e.g. poltergeist).

White magic can thus be described as a kind of “non-violent communication” at the level of being and/or not being.

Yaan Mediation (translated as “perception meditation”) is a practice-oriented perception training that deals with making previously subconscious perceptions perceivable.